
I enjoyed the big scene in the dance club, where the evil Sixers invade a disco in hopes of assassinating Wade (and his avatar Parzival) and his quest partner Art3mis. But I felt like it captured the essence of it. Naturally, the film cut short a lot of the story, quests, and details of Ernest Cline’s 2011 book. Spielberg had a big ally in Warner Bros., but they didn’t score all of the important licenses.

The film also doesn’t have any of the book’s signature games, with the exception of Adventure, a game on the Atari 2600 which had the first Easter egg, or a hidden message embedded inside the game. I missed the presence of Ultraman, another figure from my childhood, but the rights for that property were in dispute and unavailable to Spielberg.
Ready player 3 movie#
That was half the fun of the book for me, as I grew up during the 1970s and 1980s, and I knew so many of those references.īut the movie dispenses with many of the quests in the book, changing them so that one becomes a road race with the Wade Watts, the hero of the story, driving a DeLorean car from Back to the Future. From music, Rush’s 2112 album played a big role. And the book had lots of references to Blade Runner, Monty Python and the Holy Grail, and War Games. The book had some memorable scenes with video games such as Joust, Zork, Pac-Man, Tempest, Black Tiger, and Adventure. On the other hand, the licensing lawyers have probably had a gargantuan battle over securing rights to properties used in the film, and that may explain why the film is so different. If you’re looking for a replica of the events of the book, then Spielberg has ruined this movie for you. Update: It’s from Merlin character in Excalibur per It’s filled with so many references that it’s impossible to count, and many of them are quite different from the book. (That darn familiar Tolkien-like incantation quote still eludes me. She didn’t get all of the references to 1980s pop culture, so I filled her in on a few things. So is my 18-year-old daughter, who went with me. I’ve read the book twice and count myself as a fan. Those industries have to do it themselves with compelling products. I don’t think any single industry can count on a film to lift it into the public’s consciousness. HTC, for instance, has created a number of Ready Player One VR experiences to accompany the movie. Or so that is what some companies in the VR industry hope. The movie could play a similar role in popularizing VR among consumers, who may enjoy the movie and take an interest in VR. The book inspired many people in VR to pursue their own dreams, raising billions of dollars and creating a whole entertainment ecosystem.

Virtual reality plays a central role in Ready Player One.

I enjoyed myself, and so will anyone who gets a kick out of hunting down pop culture allusions. I caught a premier at the Dolby Theater in San Francisco as part of promotion for Roblox, a virtual world company which has its own sort of James Halliday father figure and creator in Dave Baszucki, the cofounder of Roblox and its virtual world. The tech, game, and virtual reality industries have a lot of hopes tied to Steven Spielberg’s Ready Player One film, which debuts on March 29 throughout the United States. Missed the GamesBeat Summit excitement? Don't worry! Tune in now to catch all of the live and virtual sessions here.
